Basketball Throwing Practice  v2.0

This is a throwing game designed for basketball enthusiasts. It simulates the basketball throwing process from a first-person perspective, allowing players to visually observe the scoring result of the throw and the time required to complete the process.

Notes:

If you experience any psychological or physical discomfort during the experience of this project, please press the "Eec" key to end and exit the experience. 

*It is recommended to experience this test project in full screen. The operation of perspective rotation and motion will be more comfortable and convenient! *

How to operate:

1. The static crosshair at the center of the interface is your operation grip point. Approach the basketball, aim at it. You can catch the basketball, click the left mouse button, and then click the left mouse button again to throw.

2. The " W "/" A "/" S "/" D " keys on the keyboard can control the character's movement from the first-person perspective, and the Space bar can be used for jumping.

We invite everyone to fill out the user feedback questionnaire after the experience. Your valuable feedback is extremely important to the development team! It will be anonymously used for the upgrade and update of the next version.

Questionnaire website: https://forms.gle/JaezDM6NP3XuhXHbA

This is an iterative version of the throwing simulator designed independently by students. The previous generation version V1.0 can be found on the author's homepage. Welcome everyone to have a try. Compared with the previous version, the venue environment design has been improved, the number of surrounding audiences has increased, and the atmosphere and sense of reality have been enhanced. In addition, the throwing force has been modified. By changing the throwing Angle and adding actions such as jumping, you can better perform long-distance throwing in the experience, providing more gaming experiences and a more immersive process.

Thank you for your support. We look forward to seeing your needs fulfilled in the next version!

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